Difference between revisions of "How to solve 100% dead time problem"

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(New page: If there is a 100% deadtime for more than a min, stop the run, kill coda (kcoda) and restart the coda by logging into a-onl account(even if you are in a-onl account). In most cases this wi...)
 
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If there is a 100% deadtime for more than a min, stop the run, kill coda (kcoda) and restart the coda by logging into a-onl account(even if you are in a-onl account). In most cases this will solve the problem and if this doesn't help then reboot TS12 and start coda again. If this doesn't help then reboot all the crates except ROC14 and ROC15 and start coda again.
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If there is a 100% deadtime for more than a min, do the following
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1. Stop the run, kill coda (kcoda)  
 +
 
 +
2. Restart the coda by logging into a-onl account(even if you are in a-onl account).
 +
 
 +
3. In most cases this will solve the problem and if this doesn't help then reboot TS12 and start coda again.
 +
 
 +
4. If this doesn't help then reboot all the crates except ROC14 and ROC15 and start coda again.

Revision as of 09:44, 15 December 2008

If there is a 100% deadtime for more than a min, do the following

1. Stop the run, kill coda (kcoda)

2. Restart the coda by logging into a-onl account(even if you are in a-onl account).

3. In most cases this will solve the problem and if this doesn't help then reboot TS12 and start coda again.

4. If this doesn't help then reboot all the crates except ROC14 and ROC15 and start coda again.