Difference between revisions of "Baffle Design"

From Hall A Wiki
Jump to: navigation, search
(Baffle Comparisons)
Line 1: Line 1:
==Eugene's Baffles==
+
=Baffles Design=
  
[[Solid Baffle | Zhiwen's Evaluation of Eugene's Baffles in GEMC]]
+
Designing baffles from ray traces requires GEMC runs without baffles, but detectors at the baffle z positions.
  
==Baffle Comparisons==
 
  
Seamus' Baffle Comparisons
+
[[Image:Fitpaths.png|500px|thumb|left|Fitting trajectory paths]]
 +
 
 +
 
 +
We define as fixed number of blocks which expand over a radius that will accept the full angular range from the whole target.  Each block then has a range in phi, which we fit:
 +
 
 +
<br>
 +
 
 +
[[Image:Design desc.png|500px|thumb|left|Designing baffle openings]]
 +
 
 +
These are then considered, for each block over all baffles, to carve out an opening which does not allow particles below a momentum from making it through.  There is a maximum opening which is defined from the number of sectors, along with a minimum "dead zone" which prevents photons.
 +
 
 +
[[Image:CLEOpaths.png|500px|thumb|left|CLEO Baffle openings (before introduction of wedge)]]
 +
 
 +
=Older Baffle Comparisons=
 +
 
 +
==Seamus' Baffle Comparisons==
  
 
{|
 
{|
Line 22: Line 36:
 
|}
 
|}
  
==Baffles Design==
+
==Eugene's Baffles==
 
+
Designing baffles from ray traces requires GEMC runs without baffles, but detectors at the baffle z positions.
+
  
 
+
[[Solid Baffle | Zhiwen's Evaluation of Eugene's Baffles in GEMC]]
[[Image:Fitpaths.png|500px|thumb|left|Fitting trajectory paths]]
+
 
+
 
+
We define as fixed number of blocks which expand over a radius that will accept the full angular range from the whole target.  Each block then has a range in phi, which we fit:
+
 
+
<br>
+
 
+
[[Image:Design desc.png|500px|thumb|left|Designing baffle openings]]
+
 
+
These are then considered, for each block over all baffles, to carve out an opening which does not allow particles below a momentum from making it through.  There is a maximum opening which is defined from the number of sectors, along with a minimum "dead zone" which prevents photons.
+
 
+
[[Image:CLEOpaths.png|500px|thumb|left|CLEO Baffle openings (before introduction of wedge)]]
+

Revision as of 11:36, 24 September 2012

Baffles Design

Designing baffles from ray traces requires GEMC runs without baffles, but detectors at the baffle z positions.


Fitting trajectory paths


We define as fixed number of blocks which expand over a radius that will accept the full angular range from the whole target. Each block then has a range in phi, which we fit:


Designing baffle openings

These are then considered, for each block over all baffles, to carve out an opening which does not allow particles below a momentum from making it through. There is a maximum opening which is defined from the number of sectors, along with a minimum "dead zone" which prevents photons.

CLEO Baffle openings (before introduction of wedge)

Older Baffle Comparisons

Seamus' Baffle Comparisons

Eugene's BaBar Design in GEMC [1]
Eugene's for Other Magnets [2]
Basic New Designs [3]
New design from ray tracing [4]

Eugene's Baffles

Zhiwen's Evaluation of Eugene's Baffles in GEMC